28 research outputs found

    Organizational challenges of the semantic web in digital libraries

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    The Semantic Web initiative holds large promises for the future. There is, however, a considerable gap in Semantic Web research between the contributions in the technological field and the research done in the organizational field. This paper examines, from a socio-technical point of view the impact of Semantic Web technology on the strategic, organizational and technological levels. Building on a comprehensive case study at the National Library in Norway our findings indicate that the highest impact will be at the organizational level. The reason is mainly because inter-organizational and cross-organizational structures have to be established to address the problems of ontology engineering, and a development framework for ontology engineering in digital libraries must be examined

    Successful Broadband Projects in the Public Sector - a Service Innovation Perspective

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    This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.---- Copyright IEEE. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the IEEE. --DOI : 10.1109/HICSS.2007.50

    Organisational challenges of the semantic web in digital libraries: A Norwegian case study

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    This is the post-print version of the Article. The official published version can be accessed from the link below - Copyright @ 2009 Emerald Group Publishing LimitedPurpose – The purpose of this paper is to examine from a socio-technical point of view the impact of semantic web technology on the strategic, organisational and technological levels. The semantic web initiative holds great promise for the future for digital libraries. There is, however, a considerable gap in semantic web research between the contributions in the technological field and research in the organisational field. Design/methodology/approach – A comprehensive case study of the National Library of Norway (NL) is conducted, building on two major sources of information: the documentation of the digitising project of the NL; and interviews with nine different stakeholders at three levels of NL's organisation during June to August 2007. Top managers are interviewed on strategy, middle managers and librarians are interviewed regarding organisational issues and ICT professionals are interviewed on technology issues. Findings – The findings indicate that the highest impact will be at the organisational level. This is mainly because inter-organisational and cross-organisational structures have to be established to address the problems of ontology engineering, and a development framework for ontology engineering in digital libraries must be examined. Originality/value – ICT professionals and library practitioners should be more mindful of organisational issues when planning and executing semantic web projects in digital libraries. In particular, practitioners should be aware that the ontology engineering process and the semantic meta-data production will affect the entire organisation. For public digital libraries this probably will also call for a more open policy towards user groups to properly manage the process of ontology engineering

    The Usage of Usability Techniques in Scrum Projects

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    Part 3: Short PapersInternational audienceOver the past decades, usability techniques have been introduced into software development practices. At the same time many software development teams have started to use the agile development process – Scrum – to plan and organize their software projects. The focus of this study is to explore how usability techniques are integrated during software development in Scrum projects. The most commonly used usability technique in Scrum projects is workshops, followed by lo-fi prototyping, interviews and meetings with users, all used by more than half of the participants. The technique that is most frequently used is lo-fi prototyping used by more than half of the participants two to four times a month. All these usability techniques are informal, meaning that these techniques can be used quickly without much preparation. Formal usability evaluation with users is a highly ranked technique by the participants but not commonly used by them

    Get Realistic! - UCD Course Design and Evaluation

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    There is an increasing demand for software, suitable for large segments of users with different needs and competences. User-Centred Design (UCD) methods have been used in the software industry and taught to software developers to meet the various needs of users. The field of UCD covers a broad set of topics that can be covered in a range of courses with various content. In this paper we describe the design of a two-week course focusing on teaching UCD methods to students with various backgrounds that are useful for the students in the future. The course schedule included lectures and workshop activities where the lecturers taught UCD topics and coached the students in developing skills for using the selected UCD methods during the course to design and evaluate an interactive system. Additionally, we describe two types of course evaluations that we conducted: qualitative weekly evaluations and a post-course survey. The results show that students were in general positive about the course content and the combination of lectures and workshop activities. Hi-fi prototyping was the UCD method that the students rated as being most useful for the course and their future. They particularly liked how realistic these were for the users. The least useful method in the course and in the future was “Walking the Wall”, where students read an affinity diagram and make design suggestions. Finally, we suggest changes for a prospective course, based on the results of the evaluations.Peer reviewe

    Get Realistic! - UCD Course Design and Evaluation

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    Part 1: HCI Education and TrainingInternational audienceThere is an increasing demand for software, suitable for large segments of users with different needs and competences. User-Centred Design (UCD) methods have been used in the software industry and taught to software developers to meet the various needs of users. The field of UCD covers a broad set of topics that can be covered in a range of courses with various content. In this paper we describe the design of a two-week course focusing on teaching UCD methods to students with various backgrounds that are useful for the students in the future. The course schedule included lectures and workshop activities where the lecturers taught UCD topics and coached the students in developing skills for using the selected UCD methods during the course to design and evaluate an interactive system. Additionally, we describe two types of course evaluations that we conducted: qualitative weekly evaluations and a post-course survey.The results show that students were in general positive about the course content and the combination of lectures and workshop activities. Hi-fi prototyping was the UCD method that the students rated as being most useful for the course and their future. They particularly liked how realistic these were for the users. The least useful method in the course and in the future was “Walking the Wall”, where students read an affinity diagram and make design suggestions. Finally, we suggest changes for a prospective course, based on the results of the evaluations
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